Maxime Archambault · Motion design
Hello@maximearchambault.com

System Restore 3.0

Motion Motion festival in Nantes features Keyframe, a multi-meter-tall totem visible from outside Stereolux that displays collaborative motion design work throughout the event. I adapted existing designs to fit the vertical surface. The challenge was keeping the energy and flow intact for a format meant to be seen by the public all day long.

Vivace

Sporobole was building their website with Standish Communications and needed simple Lottie animations that supported content without stealing focus. I handled web animation, keeping everything lightweight for performance while adding just enough movement to bring the visuals to life. The challenge was staying minimal, making illustrations enhance the content instead of competing with it, all within Lottie’s technical constraints

Mon radar me dit que…

Standish Communications was commissioned by CIME to create a playful and inclusive campaign aimed at raising awareness of discrimination. They needed a motion design partner capable of delivering animations aligned with CIME’s mission. CIME, a non-profit organization, works to help women integrate into the workforce. The campaign, in partnership with CNESST, was launched on Facebook, Instagram, and YouTube.

Typo Poster

Personal project exploring type in motion. No client brief, no constraints, just a chance to push lettering and animation in a direction I wanted to explore.

Queens of Egypt

This exhibition at the Canadian Museum of History focused on the power of royal women in ancient Egypt. Working with GeM’s team, I illustrated and animated six queen portraits and handled on-site quality control during the projection mapping installation. The challenge was keeping the motion subtle so it supported the artifacts and story, except in the immersive room where the visuals took a stronger role.

The hunting book

This museum installation at Foix Castle brought Gaston Phoebus’ 14th-century hunting manuscript “Livre de la chasse” to life through projection. The brief: animate medieval characters and scenery to complement the physical book on display. I handled one chapter’s animation and the installation’s interactivity, standby mode and chapter triggers. The challenge was keeping everything period-accurate while making the technical interactions feel natural, like the book itself coming alive.

Dragon of Niort

GeM produced a Christmas projection mapping show on a historical dungeon façade in Niort, France. Inspired by a local dragon legend : reimagined as a grumpy character who wanted nothing to do with Christmas, until he did. A 10-minute show built around bright colors, vectorial style, and illusion effects. I was a full-time contractor at GeM, responsible for setting up the After Effects pixel mapping and handling one to two scenes in production.

SIMULACRE

Inspired by Nick Bostrom’s 2003 simulation hypothesis, the idea that our world might be a virtual universe created by a far superior intelligence. This personal project was co-created with Guillaume.

We built a window display as a micro-universe, inviting viewers to look closely and uncover traces of the simulation. At its center, the project explores kinetic typography.

System Restore 2.0

System Restore traveled to São Paulo for FILE Electronic Language International Festival 2018. The original Place des Arts visuals were adapted for the 3 giant LED walls of the SESI Art Gallery. Same concept, different scale.

Innovating through cooperation

This installation at Desjardins’ headquarters in Lévis presents the organization’s innovations from 2000 to today. Working with GeM’s team, I played a key role in designing and building the interactive system, handled on-site installation and projection mapping, and animated parts of the content. A big part of the work was learning TouchDesigner on the fly and making sure the experience felt simple and reliable for real visitors using wall buttons and their phones.