Maxime Archambault · Motion design
Hello@maximearchambault.com

Selected Project

I’ve gathered highlights of my best work.​

Some with full case studies, others with brief summaries. Want more details?

Ultrawide Baselines

00:00

Client
Nodar

Agency
Noel

Role   
,

Country
USA (Massachusetts)

Overview
Nodar needed a Lottie file explaining their stereo camera tech—how ultrawide baselines improve range but need auto-calibration to stay accurate. I built a looping animation that made the technical problem and solution clear and digestible in continuous motion. The challenge was keeping it simple enough to understand while showing the complexity of what their software actually solves.

Le Mois de la prévention de la fraude

00:00

Client
Ville de Sherbrooke

Agency
Standish Communications

Role   
,

Country
Canada (Sherbrooke)

Overview
Ville de Sherbrooke needed three 30-second videos for Fraud Prevention Month through Standish, illustrating the most common scams targeting seniors: romance fraud, fake representatives, and grandparent scams. I handled motion, illustration, and audio, keeping everything simple and slow-paced so older audiences could follow along. The budget was tight, which meant smart choices about where to add detail and where to stay minimal.

00:00

LUNCH ALBUM SOCIAL

Case Study

00:00

Rinaldi – Logo Animation

00:00

Client
Rinaldi

Agency
Rinaldi

Role   

Country
Canada (Montreal)

Overview
A straightforward client logo animation for Rinaldi. Sometimes you just need clean, simple motion that does the job without overthinking it.

Vivace

00:00

Client
Sporobole

Agency
Standish Communications

Role   

Country
Canada (Sherbrooke)

Overview
Sporobole was building their website with Standish Communications and needed simple Lottie animations that supported content without stealing focus. I handled web animation, keeping everything lightweight for performance while adding just enough movement to bring the visuals to life. The challenge was staying minimal, making illustrations enhance the content instead of competing with it, all within Lottie's technical constraints

00:00

FERA 2026

Case Study

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System Restore 3.0

00:00

Client
Motion Motion (Keyframe)

Agency
Max Make Motion

Role   

Country
France (Nantes)

Overview
Motion Motion festival in Nantes features Keyframe, a multi-meter-tall totem visible from outside Stereolux that displays collaborative motion design work throughout the event. I adapted existing designs to fit the vertical surface. The challenge was keeping the energy and flow intact for a format meant to be seen by the public all day long.

ONIRO

00:00

Client
Parc Omega

Agency
NORMAL studio

Role   

Country
Canada (Montreal)

Overview
Parc Omega's nighttime experience follows a wolf cub through a dreamlike adventure in the forest. Working with NORMAL, I assisted the motion lead—handling everything from keying wolves in their natural habitat to generating long AI sequences and compositing scenes for this immersive, after-dark installation in Montebello. The project files were massive, gigabytes of data that demanded serious optimization just to navigate. I was also on-site helping bring the multimedia experience to life.

New BF-X 200-c

00:00

Client
AV&R x 3M

Agency
eig8tfilms

Country
Canada (Montreal)

Overview
AV&R and 3M partnered on a compact robotic finishing system, and they needed a video showcasing the BF-X 200-c's capabilities while fitting 3M's branding. Working with eig8tfilms, I handled motion design—precise, detailed typography with enough polish to make industrial tech feel innovative and premium. The challenge was highlighting the machine's diverse functions in a way that made a robot cell look as smart as it actually is.

Évangéline

00:00

Client
Gestev

Agency
NORMAL studio

Role   

Country
Canada (Montreal)

Overview
NORMAL Studio handled projection design for this epic musical about Acadian history. I created looping projection-mapped backgrounds for some chapters—landscape moving paintings based on Acadie, projected across the massive stage. The challenge was working with slow-paced motion (harder when you want things to move) while staying supportive, not overpowering, and flexible since the show's pacing shifted nightly.

 Défi Digital 2030

00:00

Client
Digital Moment

Agency
UPPERKUT

Role   

Country
Canada (Montreal)

Overview
Digital Moment needed social content for a paid Meta campaign promoting an AI challenge for youth aged 13-22. Working under UPPERKUT's art direction, I handled motion for bilingual stories targeting teachers as the bridge to students—type-based animation with photos of youngsters and bright colors on a short turnaround. The goal was turning education-focused content about sustainable AI into something that actually worked on social feeds and drove conversions.

Gadoua, t’as l’doua

00:00

Client
Gadoua

Agency
Shed

Role   

Country
Canada (Montreal)

Overview
Shed needed the Gadoua logo animated with a soft, bouncy feel that matched the brand. The challenge was staying minimal while making it feel "moelleux" (fluffy, soft). Sometimes the tightest constraints lead to the most satisfying work.

Sneaker Monster

00:06

Client
adidas originals

Agency
MaxArch

Country
China

Overview
It was a street art project we developed with Adidas Originals Shanghai to promote the Winter 2011/12 Superstar collection. I designed three characters, each holding a sneaker, then spent one week pasting 150 posters across Beijing, Shanghai, and Guangzhou. Each day, Adidas posted updates on Weibo with our locations and a challenge for followers: find all three monsters on the street, collect photos, and win a prize. The concept traveled to Taiwan, where the monsters got their own promo video. I did not do the motion, but this was my first project involving motion design.

System Restore 1.0

00:09

Client
Place des arts de Montreal

Agency
MaxArch

Country
Canada, Montreal

Overview
The original System Restore,The project that started the series. A multi-screen installation across 10 screens at Place des Arts de Montréal. The subject was knowledge, specifically what happens when we give digital systems enough intelligence to repair themselves. We want technology to simplify our lives, but we fear the moment it no longer needs us wil it be like Terminator, 2001, that quiet anxiety has always been there.

System Restore 2.0

00:11

Client
SESI Art Gallery, FILE LED SHOW 2018

Agency
MaxArch

Country
Sao Paulo, Brésil

Overview
System Restore traveled to São Paulo for FILE Electronic Language International Festival 2018. The original Place des Arts visuals were adapted for the 3 giant LED walls of the SESI Art Gallery. Same concept, different scale.

00:13

Mon radar me dit que…

Case Study

00:13

Innovating through cooperation

00:18

Client
Desjardins

Agency
Graphics eMotion

Country
Canada Levis

Overview
This installation at Desjardins’ headquarters in Lévis presents the organization’s innovations from 2000 to today. Working with GeM’s team, I played a key role in designing and building the interactive system, handled on-site installation and projection mapping, and animated parts of the content. A big part of the work was learning TouchDesigner on the fly and making sure the experience felt simple and reliable for real visitors using wall buttons and their phones.

SIMULACRE

00:23

Client
TOPO, digital creation center

Agency
MaxArch

Country
Montreal, Canada

Overview
Inspired by Nick Bostrom’s 2003 simulation hypothesis, the idea that our world might be a virtual universe created by a far superior intelligence. This personal project was co-created with Guillaume. We built a window display as a micro-universe, inviting viewers to look closely and uncover traces of the simulation. At its center, the project explores kinetic typography.

The hunting book

00:29

Client
Service d’Exploitation des Sites Touristiques de l’Ariège

Agency
GeM

Role   
,

Country
Foix France

Overview
This museum installation at Foix Castle brought Gaston Phoebus' 14th-century hunting manuscript "Livre de la chasse" to life through projection. The brief: animate medieval characters and scenery to complement the physical book on display. I handled one chapter's animation and the installation's interactivity, standby mode and chapter triggers. The challenge was keeping everything period-accurate while making the technical interactions feel natural, like the book itself coming alive.

Queens of Egypt

00:32

Client
Canadian Museum of History

Agency
Graphics eMotion

Country
Canada Gatineau

Overview
This exhibition at the Canadian Museum of History focused on the power of royal women in ancient Egypt. Working with GeM’s team, I illustrated and animated six queen portraits and handled on-site quality control during the projection mapping installation. The challenge was keeping the motion subtle so it supported the artifacts and story, except in the immersive room where the visuals took a stronger role.

Typo Poster

00:35

Client
none

Agency
MaxArch

Country
Canada

Overview
Personal project exploring type in motion. No client brief, no constraints, just a chance to push lettering and animation in a direction I wanted to explore.

Dragon of Niort

00:37

Client
City of Niort

Agency
Graphics eMotion

Role   

Country
France Niort

Overview
GeM produced a Christmas projection mapping show on a historical dungeon façade in Niort, France. Inspired by a local dragon legend : reimagined as a grumpy character who wanted nothing to do with Christmas, until he did. A 10-minute show built around bright colors, vectorial style, and illusion effects. I was a full-time contractor at GeM, responsible for setting up the After Effects pixel mapping and handling one to two scenes in production.

Fairies of the stars

00:40

Client
City of Saint-Nazaire

Agency
GeM

Country
France Saint-Nazaire

Overview
GeM produced a Christmas projection mapping show on the façade of the Esplanade des Droits de l'Homme et du Citoyen in Saint-Nazaire.8 minutes of star fairies and a fantasy world built for families. GeM had a small internal team, I always brainstormed on the script together with everyone, then handled the After Effects pixel mapping and one to two scenes in production. The architecture was simple but tricky, big flat block areas and a lot of windows to work around. My favorite moment was animating Santa's face across the entire building. That scale is something else.

00:55

The Stream of Consciousness

Case Study

00:55